I utilized AI to efficiently port nearly all shaders from Sascha Willems’ Vulkan sample repository to Rust using Rust GPU, demonstrating its suitability for production. This process, aided by AI for code generation and involving manual review, took only four days—a significant 30x speedup versus previous manual efforts. The resulting code is available on GitHub.
Rust GPU enables GPU programming in Rust, compiling shaders into SPIR-V for compatibility with Vulkan. I successfully ported around 90% of the shaders, ensuring that each compiled shader integrates seamlessly into existing C++ Vulkan workflows. My development used MoltenVK on macOS, with some shaders awaiting verification on native Vulkan systems.
The project benefited from my interactions with AI, which improved over time as I refined prompts and provided detailed instructions. Despite occasional limitations, this experience highlighted AI’s capability to handle complex coding tasks effectively, offering a compelling case for its use in shader development within the Rust ecosystem.
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