Sony’s new generative AI patent, titled “Automatic Bespoke Edits of Video Content Using AI,” proposes advanced censorship options for game development and beyond. Discovered by Clawseomegamer, this technology aims to empower users to filter out offensive content in video games, enhancing the gaming experience while catering to evolving societal standards. The AI system involves dual processors: one identifies unwanted scenes, while the second modifies them based on pre-set rules. While it offers parents a way to regulate content, critics warn it could also facilitate censorship reflecting personal biases. Notably, the patent includes references to competitors like Nintendo and Microsoft, indicating potential crossover into various consumer electronics. Players will receive prompts to prepare for objectionable material and have the option to alter or replace it, potentially using deepfake technology. However, concerns about misuse and the reliability of machine learning for child safety persist, suggesting significant time before these features are widely adopted.
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