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AI Adoption Drives Non-Gaming App Revenue to Surpass Gaming, with Gamification Market Projected to Reach $112B by 2031: New Report

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AI adoption pushes non-gaming app revenue past gaming, gamification market to hit $112B by 2031: Report

In 2025, non-gaming applications surpassed gaming apps in global app store revenue, driven by AI platforms that could unlock a $112 billion gamification market by 2031, according to BITKRAFT Ventures’ report, “The Future of Consumer Apps.” The report highlights generative AI as the fastest-growing mobile category, with revenue tripling to over $5 billion. User expectations have evolved, with over 40% desiring app experiences mirroring gaming, such as instant feedback and personalized rewards. Despite this, many apps fall short. The emerging “AI Apps 2.0” allow smaller teams to create adaptive user experiences traditionally reserved for larger budgets. BITKRAFT emphasizes that game-design principles combined with AI will shape the next generation of consumer brands. Notably, gamified applications have seen $20.7 billion in private transactions since 2020, particularly in education and wellness. With potential funding gaps and a projected rise in consumer unicorns, the opportunity for innovation remains high.

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