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Resident Evil Requiem Publisher Discusses the Impact of Generative AI on Capcom Games

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Resident Evil Requiem publisher comments on the role of generative AI in Capcom games

Capcom’s upcoming title, Resident Evil Requiem, has sparked discussions on the role of generative AI in game development. In an interview, executive Jun Takeuchi highlighted AI’s potential to enhance productivity, stating it can significantly reduce development time and improve visual quality, though it will not replace human creativity at Capcom. This follows previous comments from technical director Kazuki Abe, who indicated that AI is used to generate numerous unique design ideas, particularly for mundane assets, without creating new characters or narratives. Despite concerns from fans about the risk of generic assets dominating AAA titles, Capcom appears to be embracing AI to streamline processes. The anticipated release date for Resident Evil Requiem is February 27, 2026, with Takeuchi expressing a desire for more remakes to aid newer players. As the game industry evolves, AI’s influence on beloved franchises like Resident Evil may become increasingly significant.

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